What counts as a solved D-Cross?

Place the four white edge pieces on the D face and align each side color with its center. Corners and upper-layer pieces are not part of this target, so Cube Lab renders them black in D-Cross mode.

White stickers facing down are not enough. The red, orange, green, and blue side stickers must also match their centers.

Read the state in four steps

  1. Find the four edges that contain white.
  2. Check whether each white sticker faces up, down, or sideways.
  3. Choose insertions that do not remove an edge you already solved.
  4. Use D or side-face turns to align all four side colors with their centers.

How the minimum is calculated

Cube Lab counts clockwise, counter-clockwise, and double turns of U, D, L, R, F, and B as one HTM move each. Breadth-first search explores only the D-Cross edge state, so the displayed count is minimal under that metric.

A cross with one extra move can still lead to a better F2L start. The minimum is a useful benchmark, not a guarantee of the best full solve.

Four states worth memorizing

  • A double turn such as F2 moves an edge far away, yet it counts as one HTM move — and so does its repair.
  • A cross rotated by a single D turn keeps every white sticker facing down and is still unsolved: side colors decide, not white.
  • An edge moved to the B face hides from the default view. Orbit the camera before you choose a move.
  • An edge flipped in its own slot always costs four moves, because it must leave the slot and re-enter from the side.

Each of these states is a playable example in the learning library.

Practice routine

  • Estimate the move count before turning.
  • Enable step-by-step scramble playback and press Space once per move.
  • Compare the first two moves of your route with the minimum solution.
  • Save the case link and solve it again the next day.

Open a case with only the four target edges highlighted.

Start practice